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Christian Chang - Modeling, UV Mapping, and Texturing 3D Game Weapons [2006, PDF, ENG] скачать торрент по magnet-ссылке

Modeling, UV Mapping, and Texturing 3D Game Weapons
Год: 2006
Автор: Christian Chang
Издательство: Wordware Publishing, Inc.
ISBN: 978-1-55622-870-4
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы + слой распознанного текста
Количество страниц: 369
This introduction is very brief as I feel comfortable letting this book speak for itself.
We will be creating weapons—a big part of many of today’s video games. Weapons for first-person and third-person video games have different modeling and texturing requirements.
You should be aware that this book is tutorial based and steps you through the process of creating several of the most common weapons found in today’s cutting-edge games. There is no filler or fluff (or content you can find in other books). I wrote what I know best to most benefit the reader.
This book is Maya specific, but the principles will work with any polygonal-based modeling package such as 3ds Max. (If you do not own Maya, a free learning edition version can be found at www.autodesk.com.)
The tutorials move from easy to hard, and information covered in earlier tutorials is glossed over later in the book.
If you do not own Photoshop, a trial Windows version of Photoshop CS can be found on the companion CD. Mac and Windows versions can also be found at www.adobe.com.
Remember that the project files are on the companion CD. The CD also contains over 100 high-resolution reference images of various different weapons that you can use to go beyond the tutorials.
For extra reference images, updates, and information, please visit www.artofvideogames.com or www.wordware.com/files/3dweapons.
Last but not least, be patient! That is the key to success.
Thanks!

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