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[CG Masters] Character Creation Volume 3.5: Cycles Convert [2014, ENG] скачать торрент по magnet-ссылке

Character Creation Volume 3.5: Cycles Convert
Год выпуска: 2014
Производитель: CG Masters
Сайт производителя: http
Автор: Greg Zaal
Продолжительность: 2
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this condensed training DVD, Greg Zaal (taking the reins from Lee Salvemini’s finished Ninja character in Volume 3) shows you everything you need to know to create your own realistic and physically accurate Cycles materials.
Not only will you learn how to use the Cycles render engine, you’ll also learn the core principles of physically based shading. Using the ninja character as an example, we’ll go through all the various kinds of surfaces and study how and why they look the way they do, and then replicate that using node-based materials.
Cycles can often seem slower than traditional renderers, due to the fact that it’s a brute-force path tracer (meaning that instead of trying to fake or approximate light, it calculates it exactly as it behaves in reality), giving us the best possible image quality by default. For this reason, we’ll also cover several ways to optimize our scene and speed up the render without losing image quality.
This DVD is aimed at Blender users who have previous experience with the old Blender Render engine and would like to begin their adventures with the modern path tracer, Cycles. But if you’re new to materials and textures in general, don’t worry, all the basics are explained thoroughly.
Blend files included for every stage of the process, including most demonstrations.
High resolution videos recorded at 100 DPI.
Clean and simple web interface for watching the videos.
A comprehensive help and info page including links to further reading.
Translates methods used for Blender Render to Cycles.
Setting up reliable HDR lighting.
Discover the possibilities of node-based materials.
Conductive (metallic) vs. non-conductive materials.
Optimizing thin glass and the cornea.
Setting up reusable node groups.
Destructive and non-destructive render optimization.
Using the Node Wrangler add-on.
The difference between the glossy distribution functions and where you should use them.

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